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Attack Bar

Warning

This section is currently incomplete and under construction.

Summoners War is a turn based game. The attack bar (ATB) of a monster determines when it gets a turn. The attack bar can be manipulated in battle via numerous effects.

First a few definitions:

  • B is the base speed of a monster.
  • t is the Sky Tribe Totem value, e.g. usually 15% for a maxed totem.
  • l is the SPD leaderskill value.
  • b is the sum of all SPD stats on your runes.
  • s is the value for Swift runes. s = \begin{cases} 0.25 & \text{Monster is on Swift} \\ 0 & \text{else} \end{cases}
  • S_{combat} will be used for the combat speed a monster has in battle.

Speed

Without a SPD buff your monster has a total speed of

S_{combat} = \lceil \left(B \cdot (1 + t + l + s) + b\right) \rceil

\lceil x \rceil means "round x up to the nearest integer value".

If there is a SPD buff present then your monster has a speed of

S_{combat} = \lceil \left(B \cdot (1 + t + l + s) + b\right) \cdot (1 + 0.3 \cdot (1 + a))\rceil

where a is the artifact value for "Increase SPD Effect +N%" if the monster has such an artifact equipped, otherwise it is 0.

Attention

When talking about a monster people usually take the value from their monster box, the base speed plus the green value. So for example if their page shows "111 + 189" then they will say "my Bernard is 300 SPD fast". This value is useless for anything except for talking to other players, if you want to actually do any calculations like speed tuning your monsters then you always need to use the combat speed.

Turn Order

// TODO graph

Speed Tuning

Speed tuning generally means the process of fine-tuning your monsters' SPD values such that

Attention

ATB absorption does not work like it sounds it should. If a unit has 10% ATB and you use a skill that absorbs 50% ATB then your unit will still gain 50% ATB, not just 10%. Keep in mind that this can also work against you.