# Artifacts¶

## Artifact sub-properties¶

Sub-property | Multiplier type | Works on | Example | Default/Power-up value | Max value quadroll |
---|---|---|---|---|---|

[Skill 1/2/3/4] CRIT DMG +N% | Additive | Total CD | Having 200% CD and using a skill with 10% artifact results in 210% CD being used for the calculation | 3~6% | 30% |

[Skill 1/2/3] Recovery +N% | Multiplicative | Total heal amount | A 30% heal with a 10% artifact becomes a 33% heal | 3~6% | 30% |

[Skill 1/2/3] Accuracy +N% | Additive | Accuracy | Monster with 50% ACC using a skill with 10% ACC artifact acts like 60% ACC for that skill | 3~6% | 30% |

Damage dealt on [Fire/Water/Wind/Light/Dark] +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 2~4% | 20% |

Damace received from [Fire/Water/Wind/Light/Dark] -N% | Multiplicative | Total damage | 10k damage with a 10% artifact becomes 9k damage taken | 3~6% | 30% |

[ATK/DEF/SPD] Increased Propotional to Lost HP up to N% | Additive | Base stat | Scales linearly with lost HP and works on base stats, e.g. a 10% artifact at 50% HP gives you 5% of your base stat as flat extra stat | 3~6% | 30% |

Increase ATK Effect +N% | Multiplicative | The buff value | 10% artifact makes ATK buff being 55% instead of 50% | 2~4% | 20% |

Increase ATK Effect +N% | Multiplicative | The buff value | 10% artifact makes DEF buff being 77% instead of 70% | 2~4% | 20% |

Increase SPD Effect +N% | Multiplicative | The buff value | 10% artifact makes SPD buff being 36.3% instead of 33% | 3~6% | 30% |

Increase CRIT Rate Effect +N% | Multiplicative | The buff value | 10% artifact makes CR buff being 3% instead of 30% | 3~6% | 30% |

Damage Dealt by Counterattack +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 1~3% | 15% |

Damage Dealt by Attacking Together +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 1~3% | 15% |

Bomb Damage +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 1~3% | 15% |

Life Drain +N% | Multiplicative | Lifesteal value | 10% artifact turns 50% lifesteal into 55%. Works on Vampire runes. | 1~3% | 15% |

HP when Revived +N% | 1~3% | 15% | |||

Attack Bar when Revived +N% | 1~3% | 15% | |||

Damage Dealt by Reflect DMG +N% | Multiplicative | Total reflect damage | 1k reflected damage becomes 1.1k reflected damage | 1~3% | 15% |

Additional Damage by N% of HP | Adds flat damage | per hit | 40k HP monster with 1% artifact adds 400 flat damage | 0.1~0.3% | 1 |

Additional Damage by N% of ATK | Adds flat damage | per hit | 1k ATK monster with 10% artifact adds 100 flat damage | 2~4% | 20% |

Additional Damage by N% of DEF | Adds flat damage | per hit | 1k DEF monster with 10% artifact adds 100 flat damage | 2~4% | 20% |

Additional Damage by N% of SPD | Adds flat damage | per hit | 200 HP monster with 100% artifact adds 200 flat damage | 20~40% | 200% |

Damace Received Under Inability Effects -N% | Multiplicative | Total damage | 1~3% | 15% | |

SPD Under Inability Effects +N% | 3~6% | 30% | |||

Received CRIT DMG -N% | Additive | Total enemy CD | If a 200% CD enemy attacks you when you have a 10% artifact | the damage you get is calculated with 190% | 1~3% |

Crushing Hit DMG +N% | 2~4% | 20% |

Note

Recovery and Accuracy increasing artifacts work with passives, e.g. Perna will heal more.

Note

Rcovery increasing artifacts also work on the heal you get from lifesteal (including vamp runes), e.g. if you'd heal for 1k normally from lifesteal, with a 10% recovery artifact this becomes 1.1k

Attention

Lifesteal and Recovery increasing artifacts round **down** (unlike most things in the game) to %. For example Vamp runes with 2% increasing lifesteal will be **still be 35%** and not 35.7%.