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Artifacts

Artifact sub-properties

Sub-property Multiplier type Works on Example Default/Power-up value Max value quadroll
[Skill 1/2/3/4] CRIT DMG +N% Additive Total CD Having 200% CD and using a skill with 10% artifact results in 210% CD being used for the calculation 3~6% 30%
[Skill 1/2/3] Recovery +N% Multiplicative Total heal amount A 30% heal with a 10% artifact becomes a 33% heal 3~6% 30%
[Skill 1/2/3] Accuracy +N% Additive Accuracy Monster with 50% ACC using a skill with 10% ACC artifact acts like 60% ACC for that skill 3~6% 30%
Damage dealt on [Fire/Water/Wind/Light/Dark] +N% Multiplicative Total damage 10k damage with a 10% artifact become 11k damage dealt 2~4% 20%
Damace received from [Fire/Water/Wind/Light/Dark] -N% Multiplicative Total damage 10k damage with a 10% artifact becomes 9k damage taken 3~6% 30%
[ATK/DEF/SPD] Increased Propotional to Lost HP up to N% Additive Base stat Scales linearly with lost HP and works on base stats, e.g. a 10% artifact at 50% HP gives you 5% of your base stat as flat extra stat 3~6% 30%
Increase ATK Effect +N% Multiplicative The buff value 10% artifact makes ATK buff being 55% instead of 50% 2~4% 20%
Increase ATK Effect +N% Multiplicative The buff value 10% artifact makes DEF buff being 77% instead of 70% 2~4% 20%
Increase SPD Effect +N% Multiplicative The buff value 10% artifact makes SPD buff being 36.3% instead of 33% 3~6% 30%
Increase CRIT Rate Effect +N% Multiplicative The buff value 10% artifact makes CR buff being 3% instead of 30% 3~6% 30%
Damage Dealt by Counterattack +N% Multiplicative Total damage 10k damage with a 10% artifact become 11k damage dealt 1~3% 15%
Damage Dealt by Attacking Together +N% Multiplicative Total damage 10k damage with a 10% artifact become 11k damage dealt 1~3% 15%
Bomb Damage +N% Multiplicative Total damage 10k damage with a 10% artifact become 11k damage dealt 1~3% 15%
Life Drain +N% Multiplicative Lifesteal value 10% artifact turns 50% lifesteal into 55%. Works on Vampire runes. 1~3% 15%
HP when Revived +N% 1~3% 15%
Attack Bar when Revived +N% 1~3% 15%
Damage Dealt by Reflect DMG +N% Multiplicative Total reflect damage 1k reflected damage becomes 1.1k reflected damage 1~3% 15%
Additional Damage by N% of HP Adds flat damage per hit 40k HP monster with 1% artifact adds 400 flat damage 0.1~0.3% 1
Additional Damage by N% of ATK Adds flat damage per hit 1k ATK monster with 10% artifact adds 100 flat damage 2~4% 20%
Additional Damage by N% of DEF Adds flat damage per hit 1k DEF monster with 10% artifact adds 100 flat damage 2~4% 20%
Additional Damage by N% of SPD Adds flat damage per hit 200 HP monster with 100% artifact adds 200 flat damage 20~40% 200%
Damace Received Under Inability Effects -N% Multiplicative Total damage 1~3% 15%
SPD Under Inability Effects +N% 3~6% 30%
Received CRIT DMG -N% Additive Total enemy CD If a 200% CD enemy attacks you when you have a 10% artifact the damage you get is calculated with 190% 1~3%
Crushing Hit DMG +N% 2~4% 20%

Note

Recovery and Accuracy increasing artifacts work with passives, e.g. Perna will heal more.

Note

Rcovery increasing artifacts also work on the heal you get from lifesteal (including vamp runes), e.g. if you'd heal for 1k normally from lifesteal, with a 10% recovery artifact this becomes 1.1k

Attention

Lifesteal and Recovery increasing artifacts round down (unlike most things in the game) to %. For example Vamp runes with 2% increasing lifesteal will be still be 35% and not 35.7%.