Artifacts¶
Artifacts are a special type of gear introduced in version 6.0.0 of the game. Each monster can equip two artifacts, one for its type and one for its attribute (element).
Artifact Main Stats¶
Artifacts have one of three main stats: Flat ATK, flat DEF, and flat HP. Unlike runes artifacts do not have a star-level so it just depends on the power-up level.
Power-up level | Flat ATK/DEF | Flat HP |
---|---|---|
+0 | 10 | 160 |
+1 | 14 | 220 |
+2 | 18 | 280 |
+3 | 22 | 340 |
+4 | 26 | 400 |
+5 | 30 | 460 |
+6 | 34 | 520 |
+7 | 38 | 580 |
+8 | 42 | 640 |
+9 | 46 | 700 |
+10 | 50 | 760 |
+11 | 54 | 820 |
+12 | 58 | 880 |
+13 | 62 | 940 |
+14 | 66 | 1000 |
+15 | 100 | 1500 |
Artifact Substats¶
Attention
Com2uS changed the artifact substat descriptions in an attempt to make them more readable but that has widely been considered a mistake by the playerbase. Some of the changes are okay but others not so much, for example "Single-target skill CRIT DMG +N% on your turn" is now "Own turn 1-target CD +N%" and many not very experienced players and/or people who have problems with the English language have expressed concerns about the new artifact substat descriptions. And many experienced players simply find the changes ridiculous (e.g. "Add'l DMG" instead of "Additional Damage"), so this page continues to use the "old" artifact substat descriptions.
Sub-property | Multiplier type | Works on | Example | Default/Power-up value | Max value quadroll |
---|---|---|---|---|---|
[Skill 1/2/3/4] CRIT DMG +N% | Additive | Total CD | Having 200% CD and using a skill with 10% artifact results in 210% CD being used for the calculation | 4~6% | 30% |
[Skill 1/2/3] Recovery +N% | Multiplicative | Total heal amount | A 30% heal with a 10% artifact becomes a 33% heal | 4~6% | 30% |
[Skill 1/2/3] Accuracy +N% | Additive | Accuracy | Monster with 50% ACC using a skill with 10% ACC artifact acts like 60% ACC for that skill | 4~6% | 30% |
Damage dealt on [Fire/Water/Wind/Light/Dark] +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 3~5% | 25% |
Damage received from [Fire/Water/Wind/Light/Dark] -N% | Multiplicative | Total damage | 10k damage with a 10% artifact becomes 9k damage taken | 4~6% | 30% |
[ATK/DEF/SPD] Increased Propotional to Lost HP up to N% | Additive | Base stat | Scales linearly with lost HP and works on base stats, e.g. a 10% artifact at 50% HP gives you 5% of your base stat as flat extra stat | 8~12% | 60% |
Increase ATK Effect +N% | Multiplicative | The buff value | 10% artifact makes ATK buff being 55% instead of 50% | 3~5% | 25% |
Increase DEF Effect +N% | Multiplicative | The buff value | 10% artifact makes DEF buff being 77% instead of 70% | 2~4% | 20% |
Increase SPD Effect +N% | Multiplicative | The buff value | 10% artifact makes SPD buff being 33% instead of 30% | 4~6% | 30% |
Damage Dealt by Counterattack +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 2~4% | 20% |
Damage Dealt by Attacking Together +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 2~4% | 20% |
Bomb Damage +N% | Multiplicative | Total damage | 10k damage with a 10% artifact become 11k damage dealt | 2~4% | 20% |
Life Drain +N% | Multiplicative | Lifesteal value | 10% artifact turns 50% lifesteal into 55%. Works on Vampire runes. | 5~8% | 40% |
HP when Revived +N% | Multiplicative | HP | Reived with 30% HP with a 10% artifact reived you with 33% | 4~6% | 30% |
Attack Bar when Revived +N% | Not tested yet | - | - | 4~6% | 30% |
Additional Damage by N% of HP | Adds flat damage (per hit) | Total HP | 40k HP monster with 1% artifact adds 400 flat damage | 0.2~0.3% | 1.5% |
Additional Damage by N% of ATK | Adds flat damage (per hit) | Total ATK | 1k ATK monster with 10% artifact adds 100 flat damage | 2~4% | 20% |
Additional Damage by N% of DEF | Adds flat damage (per hit) | Total DEF | 1k DEF monster with 10% artifact adds 100 flat damage | 2~4% | 20% |
Additional Damage by N% of SPD | Adds flat damage (per hit) | Total SPD | 200 SPD monster with 100% artifact adds 200 flat damage | 20~40% | 200% |
Received CRIT DMG -N% | Additive | Total enemy CD | If a 200% CD enemy attacks you when you have a 10% artifact the damage you get is calculated with 190% | 2~4% | 20% |
CRIT DMG+ up to N% as the enemy's HP condition is good | Additive | Total CD | 10% artifact makes a 200% CD mon have 210% CD against a 100% HP enemy | 4~6% | 30% |
CRIT DMG+ up to N% as the enemy's HP condition is bad | Additive | Total CD | 10% artifact makes a 200% CD mon have 210% CD against a 0% HP enemy | 8~12% | 60% |
Single-target skill CRIT DMG +N% on your turn | Additive | Total CD | 2~4% | 20% |
Prior to game version 6.2.0 the following artifact substats were available. Now they only exist on old artifacts:
Sub-property | Multiplier type | Works on | Example | Default/Power-up value | Max value quadroll |
---|---|---|---|---|---|
Increase CRIT Rate Effect +N% | Multiplicative | The buff value | 10% artifact makes CR buff being 3% instead of 30% | 3~6% | 30% |
SPD Under Inability Effects +N% | Additive | Total SPD | You get N% of your base SPD as additional SPD | 3~6% | 30% |
Damage Received Under Inability Effects -N% | Multiplicative | Total damage | 1~3% | 15% | |
Damage Dealt by Reflect DMG +N% | Multiplicative | Total reflect damage | 1k reflected damage becomes 1.1k reflected damage | 1~3% | 15% |
Crushing Hit DMG +N% | Additive | 2~4% | 20% |
Notes
- Recovery and Accuracy increasing artifacts work with passives, e.g. Perna will heal more.
- Recovery increasing artifacts also work on the heal you get from lifesteal (including vamp runes), e.g. if you'd heal for 1k normally from lifesteal, with a 10% recovery artifact this becomes 1.1k.
- Damage dealt on/received from [Element] is only available on Attribute Artifacts.
- Skill [1/2/3/4] CRIT DMG/Recovery/Accuracy increase is only available on Type Artifacts.
- Single-target skill CRIT DMG+ doesn't work with multi-target skills only hitting a single target, for example Baleygr.
- Team-up damage increase artifacts work on the monster that has equipped them when that monster participates in a team-up attack, no matter if it gets pulled or is pulling others.
- Additional Damage by N% of X is not influenced by increased damage vs X element artifacts.
- Increase ATK/DEF/SPD Effect +N% is additive with Miriam's passive, so for example a 10% artifact and a Miriam on the team will result in an ATK buff being 67.5% (instead of the normal 50%) and not 68.75%.
Attention
Artifacts seem to round down (unlike most things in the game) to either percent or whole numbers. For example Vamp runes with 2% increasing lifesteal will still be 35% and not 35.7%. Additional damage from artifacts also rounds down to whole numbers and does so per stat. For example if you would get 100.66 additional damage from SPD and 50.8 additional damage from ATK then the total additional damage will only be 150, not 151.